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BERTIN THE BEAR GAME PROJECT


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Offline Magnezone

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BERTIN THE BEAR GAME PROJECT
« on: July 13, 2008, 01:41:28 am »
WHOS IN

Offline Selphos

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Re: BERTIN THE BEAR GAME PROJECT
« Reply #1 on: July 13, 2008, 01:42:50 am »
I would be if I was good at anything involving making games :(

Also Sky's pic of BtB: http://i27.photobucket.com/albums/c179/SkyLights1/BERTINcopy.jpg
The moon is so red. Looks like it's going to be a fun night.

Offline Stefan

Re: BERTIN THE BEAR GAME PROJECT
« Reply #2 on: July 13, 2008, 01:43:24 am »
I can help with ideas and maybe music. :D

Offline Parax

Re: BERTIN THE BEAR GAME PROJECT
« Reply #3 on: July 13, 2008, 01:45:10 am »
I can maybe help with ideas but not much else. :(

Offline Selphos

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Re: BERTIN THE BEAR GAME PROJECT
« Reply #4 on: July 13, 2008, 01:47:48 am »
Also, it's amazing how quickly this flared up. It was only like 20 minutes ago that SJ said "also bertin is a bear" and he responded with "seriously."
The moon is so red. Looks like it's going to be a fun night.

Offline Magnezone

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Re: BERTIN THE BEAR GAME PROJECT
« Reply #5 on: July 13, 2008, 01:50:54 am »
ok i can bs some sprites

STEFAN YOU DO SOME MUSIC

POST ANY AND ALL IDEAS THAT COME UP IN CHAT TO THIS SPACE

Offline Stefan

Re: BERTIN THE BEAR GAME PROJECT
« Reply #6 on: July 13, 2008, 03:10:10 am »
Music I made at 1 am, so the quality is clearly lacking.

however, I think it is a good base for either bertin's invincibility theme or rage meter theme. You decide!


basic outline for bertin the bear, the game:

rings make you heavier/slower, allowing new areas to reach but slower movement.

bertin the bear gets mad. his rage meter fills. rage is like super form.

unique weight based puzzles!

special antiring boxes.

lots of tsc cameos.
« Last Edit: July 13, 2008, 03:18:10 am by Stefan »

Offline Selphos

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Re: BERTIN THE BEAR GAME PROJECT
« Reply #7 on: July 13, 2008, 03:19:43 am »
Thing is, there's too many ideas to post, and for that matter, it's kind of hard to tell which concepts are meant to be actually used or just a spur-of-the-moment joke.


...Actually, this entire thing is pretty much a spur-of-the-moment joke, but let's hope we can keep it alive longer than a few hours.
The moon is so red. Looks like it's going to be a fun night.

Offline Parax

Re: BERTIN THE BEAR GAME PROJECT
« Reply #8 on: July 13, 2008, 04:12:13 am »
One potential story... bertin wants to stop tsc from making a game about him. to do this he must defeat the members working on the project.

Offline douglas

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Re: BERTIN THE BEAR GAME PROJECT
« Reply #9 on: July 13, 2008, 04:30:48 am »
I can do teh codingz
This topic has now been officially won by me.  Never mind, you might do better next time!
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Offline P.P.A.

Re: BERTIN THE BEAR GAME PROJECT
« Reply #10 on: July 13, 2008, 06:18:03 am »
I am currently working on the graphics for my hack (most balc- and foregrounds) and could edit them slightly for this project.
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Offline Bilan

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Re: BERTIN THE BEAR GAME PROJECT
« Reply #11 on: July 13, 2008, 08:24:21 am »
I CAN GIVE MOTIVATIONAL SUPPORT AND ALSO LEVEL IDEAS MAYBE!?!
Did you not think I had a mind?

Offline P.P.A.

Re: BERTIN THE BEAR GAME PROJECT
« Reply #12 on: July 13, 2008, 11:26:36 am »
[17:11] <PPA> Also I have an idea for the opening
[17:11] <PPA> Wait
[17:12] <RPG> Whenever S&A is on screen
[17:12] <RPG> You need a Barbie Girl midi playing.
[17:12] <PPA> SO GerbilSoft and S&A are standing around
[17:12] <PPA> and GS says urafag and s&a replies with "Yes?"
[17:13] <PPA> And then a cut to Bertin the Bear spectacularly rising up
[17:13] <PPA> perhaps shouting something and then flying into the title screen

[17:21] <PPA> How about "Bertin Now Fail" as grammatically incorrect Game Over message?

[17:23] <PPA> How about me as a boss for a Zone?
[17:23] <PPA> Bertin says "ur a furry"
[17:23] <PPA> then I shout "I';M NOT A FURRY"...
[17:23] <PPA> ...and transofrm into a giant hairy beats >_>
[17:23] <PPA> *transform
[17:23] <PPA> *beast
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Offline Rick_242

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Re: BERTIN THE BEAR GAME PROJECT
« Reply #13 on: July 13, 2008, 12:58:47 pm »
I can bs sprites too.

Also level ideas like Honey Fail Act Tree (yes tree).

Also surprise pic to come soon.
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

Offline Rick_242

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Re: BERTIN THE BEAR GAME PROJECT
« Reply #14 on: July 13, 2008, 02:44:02 pm »
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

Offline Cutiefox

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Re: BERTIN THE BEAR GAME PROJECT
« Reply #15 on: July 13, 2008, 04:17:48 pm »
CONCEPT FOR BOXART HAS ARRIVED

http://img149.imageshack.us/img149/5571/bertinthebear1tk3.png

That's just frickin' awesome.
DreamCube 360? *'splodes*

Offline Stefan

Re: BERTIN THE BEAR GAME PROJECT
« Reply #16 on: July 18, 2008, 09:29:46 am »
Dead game is dead? but I even made drowning music in the style of rage meter. :(

Offline Azure

Re: BERTIN THE BEAR GAME PROJECT
« Reply #17 on: July 18, 2008, 03:12:10 pm »
I can supply musical assistance as needed.

Just scream real load if you need me.

Also that cover design is jaw-dropping.

Offline General Throatstomper

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Re: BERTIN THE BEAR GAME PROJECT
« Reply #18 on: July 18, 2008, 05:07:55 pm »
Premise: A mysterious suitcase is left in the chat, and Rolken opens it! then all of TSC has been turned into animals by a trigger in the suitcase that activates a plot device, and it's Bertin the Bear's job to rescue them by clawing off everyone's face before anyone calls us furries. Includes, but is not limited to, such memorable bosses as:

1) Cherry the Sad Tiger
2) Rolken the Reflective Mirrior with lots of Lasers
3) Stefan the Slightly Magical Dragon
4) Sky the Fanatic Echidna
5) PPA the Neurotic Man in a Fursuit (he missed the suitcase getting opened because he was on vacation and went insane)
6) Gerbil the HIGH TECHNICAL Penguin
7) RR the Whining Bag of Douches who should learn to Appreciate Good Music
8) Mike the Remarkable Ant
9) Tails the Flying Fox
10) RPG the Arcane Albatross of Forbodeing
11) ShadowJacky the Obscene Otter
11) Genus the Totally Badass Final Boss Who's Some Huge Snake or Something and also is Damn Near Impossible to Beat the Normal Way, but it's ok because he's got a Well Hidden though Easy to Exploit Weakness that basically turns the Battle into a Joke

And with a whole host of original baddies for Bertin the Bear to eat, including:
1) Flocks of Normal Type Birds
2) Swarms of Magnezones
3) Radioactive Playstation 3's
4) Other Bears
5) Crocodiles
6) Even Bigger Crocodiles
7) Falcon Punches
8) Robots
9) Attorneys
10) Evil Sand

And more!

Here's one song 3 different ways.

« Last Edit: July 18, 2008, 06:41:31 pm by General Throatstomper »


I HOPE YOU DO

Offline Bilan

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Re: BERTIN THE BEAR GAME PROJECT
« Reply #19 on: July 18, 2008, 06:09:08 pm »
I highly approve of genus' ideas
Did you not think I had a mind?

Offline Stefan

Re: BERTIN THE BEAR GAME PROJECT
« Reply #20 on: July 18, 2008, 06:29:36 pm »
i approve of everything except the music >_>

Offline Rick_242

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Re: BERTIN THE BEAR GAME PROJECT
« Reply #21 on: July 18, 2008, 06:34:54 pm »
Dead game is dead? but I even made drowning music in the style of rage meter. :(

Needs moar original piece.
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

Offline General Throatstomper

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Re: BERTIN THE BEAR GAME PROJECT
« Reply #22 on: July 18, 2008, 06:40:59 pm »
It took me like...5 minutes to make that piece. Also Stefan is now "Stefan the Slightly Magical Dragon".


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Offline Stefan

Re: BERTIN THE BEAR GAME PROJECT
« Reply #23 on: July 18, 2008, 06:46:15 pm »
Is that really an excuse genus?

In the last 5 minutes I made this new piece which could function as 1up music. enjoy!

Offline General Throatstomper

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Re: BERTIN THE BEAR GAME PROJECT
« Reply #24 on: July 18, 2008, 07:43:41 pm »
Yes, it is.

This is a *more complicated song than I anticipated*, I spent a little while tweaking instruments but this is fine for now.

All complaints about this song must be submitted in the form of "I don't like America because..."


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Offline Bilan

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Re: BERTIN THE BEAR GAME PROJECT
« Reply #25 on: July 18, 2008, 08:09:04 pm »
I dont like America because it is too repetitive for my liking, even when intended as game music >_>
Did you not think I had a mind?

Offline SonicAD

Re: BERTIN THE BEAR GAME PROJECT
« Reply #26 on: July 18, 2008, 10:17:08 pm »
I don't like America because it sounds like something out of Sonic Shuffle.

Offline General Throatstomper

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Re: BERTIN THE BEAR GAME PROJECT
« Reply #27 on: July 18, 2008, 10:29:05 pm »
Ok, I just wrote a quick piece for the fight against Stefan the *slightly* Magical Dragon. This fight's intimidating for newer players at first, since Stefan flies around too quickly to land anything and attacks from a distance with slightly scathing fireballs that are hard to dodge...he's seemingly invincible! But 0:22:15 into the fight, Stefan the *slightly* magical dragon is gunned down by a mysterious assassin, none other than the fiendish genus who wanted to write Stefan out of the story!



I HOPE YOU DO

Offline Stefan

Re: BERTIN THE BEAR GAME PROJECT
« Reply #28 on: July 19, 2008, 09:44:49 am »
I don't like america because it is boring, dissonant, inconsistent, slow, and generally unpleasant to listen to.


Current issues:

are there multiple states of heaviness? should there be a single light bertin, and a single heavy bertin, or some in between states, of which various levels activate various things?

What should heavy bertin accomplish that light bertin can't? collapsable walls, floors? more height of springs? less enemy damage?

Should heaviness really depend on rings?

If it does.. where should rngs start affecting weight? from 20-80? lower starting point? lower end point?

how do we make levels that have multiple routes depending on bertin's heaviness state?

How sparsely are antiring boxes placed?
« Last Edit: July 19, 2008, 09:52:16 am by Stefan »

Offline P.P.A.

Re: BERTIN THE BEAR GAME PROJECT
« Reply #29 on: July 19, 2008, 10:27:54 am »
Absolutely brilliant genus. :(
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